export class LevelDataConst {
    //#region 关卡解锁类型
    /** 直接开放*/
    public static LEVLE_OPEN_TYPE = 1;
    /** 金币解锁*/
    public static Level_COIN_TYPE = 2;
    //#endregion
    /** 存本地关卡是否解锁的key*/
    public static IS_LEVEL_UNLOCKED = "IS_LEVEL_UNLOCKED";
    /** 关卡是否通过 + 关卡id*/
    public static IS_LEVEL_PASS = "IS_LEVEL_PASS";
    /** 某关获得纪念品的最大值 + levelId*/
    public static LEVEL_MOST_MEMORIAL_NUM = "LEVEL_MOST_MEMORIAL_NUM";
    /** 某关最快速度 + levelId*/
    public static LEVEL_MOST_SPEED = "LEVEL_MOST_SPEED";
}
